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Home arrow Level 2
Level 2
Semester 3
Game Design 2
(GAD022)
View Brief
Produce an interactive prototype game on two different platforms.
This was a fun but difficult project to work on. I had to make a 2D maze game in Director which called for a lot of scripting, something I've never been very good at. It took me ages to do, but working on the intro movie was a real joy. We made a papermache set with puppets and cardboard cut-outs for silhouettes and added an old-style silent film filter to the video. I then wrote a poem to go along with the video and recorded it with a very bad microphone to simulate age. We're all very proud of how it came out, and the university even uses it to show to prospective students at open days.
 
Designing for the User
(IND382)
View Brief
Pick a subject and target audience and design a website for your choice.
I got a great deal of joy working on this project. My idea was to create a website targeted at student film makers interested in visual effects. I wrote tutorials, made example clips and created the entire site in Flash.
 
Contextual Practise 2
(IND482)
View Brief
Write a hypertext document, quoting a text and relating it to your own work.
I must admit, I really hated this brief and didn't do very well, because I just wanted to concentrate on the other projects.
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Semester 4
Aspects of Play
(IND392)
View Brief
Create a partially working game in Macromedia Director.
Though the brief stated it wasn't necessary to make a fully working game, I really should have worked harder on this. Again, using Director isn't a pleasant experience for me, particularly when it comes to scripting, but I did what I could. I created a semi-working prototype for a game based on The Unwritten Rule Trilogy. Had I finished it the game would have actually been 3 mini-games in 1. Only the first game, "Deflection" works... sort of. You get the idea anyway.
 
Client Related Practise
(GAD032)
View Brief
Create a design document for a new game in the Alien Breed series of games.
This project was exciting in that the brief was actually given to us by Team17, creators of the Alien Breed and Worms series of games. My partner and I came up with a good design document for a possible continuation of the series, which Team17 seemed to be impressed with.
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Appendix Document
      Presentation